Hi, This might help you, you have to set the hint
Code: if (transparent) { geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON); geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); } else { geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::OPAQUE_BIN); } Thank you! Cheers, Catalin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76285#76285 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org