Hi,

We are experiencing that our application can get into a state where stuttering 
occurs (unable to sustain 60hz).

We observe a large period of waiting between the cull and the draw calls, which 
seems weird. See attached pic. 

Sometimes one or more of the draw call are drawn further to the left ie. after 
3ms. But there is always this big void where it looks like nothing is going on. 

Anybody have a hint on how to debug this ?

... 

Thank you!

Cheers,
Tomas

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76364#76364




Attachments: 
http://forum.openscenegraph.org//files/waiting_535.jpg


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