Hi,
Now, I am developing 3-d application and using osg::Geometry to dispaly grid. 
In addition, I use OrbitCameraManipulator in my application.
Firslty, while zooming the camera, I had to scale the grid.
Secondly, while panning the camera, the grid do translation, so it would always 
displayed in the view.
Thridly, while rotating the camera, it is diffcult to handle because of 
arbitrary axis rotation. Sometimes it displayed terriablely.
For the second point and third point, I have terrible implement.
I am thinking about optimization diplay of grid in my application. I found some 
interesting implement, like vizard or u3d editor, which displayed grid seemly 
infinitely.
I found some implement about infinite grid in google. Does osg has some similar 
stuff?
Can anybody give some tips?
Thank you!

Work life balance.
Franco

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