Hi,

Thanks!

I can use osgUtil to compute the normal vectors on the fly. My question is how 
to render the per-vertex or per-triangles to the image, e.g. the color is the 
(x,y,z) of the normal vector, rather than the color of texture.

Cheers,
Han

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http://forum.openscenegraph.org/viewtopic.php?p=76895#76895





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