Hi, Thanks!
I can use osgUtil to compute the normal vectors on the fly. My question is how to render the per-vertex or per-triangles to the image, e.g. the color is the (x,y,z) of the normal vector, rather than the color of texture. Cheers, Han ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76895#76895 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org