Hi,
I have some problem(I guess it as depth issue) on rendering huge 
scene(solar system) using OpenSceneGraph.
But I found your depth partitioning can resolve it and it uses for 
rendering huge scene.
I tried to understand your internal implementation of depth partitioning 
using slave camera, but I was difficult to understand it clearly.
Can you explain how to works depth partitioning shortly?
Or any helpful reference is good for me.
Thank you in advance.
Cheers!

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