On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:
>
> I want to render a 2D dynamic occupancy grid with large number of cells, 
> with each grid cell of different color based on some probability info. I'm 
> wondering if osg::shader is a must for the sake of performance. Thanks!
>

Could you provide a screenshot of roughly what you are trying to achieve?

When you say large number of cells, what dimensions of grid and your 
thinking of?

What is rate of update of the input data that control the cells?

What is hardware constraints and performance you are aiming for?

What have you tried so far?  What are your results?

Cheers,
Robert.
 

-- 
You received this message because you are subscribed to the Google Groups 
"OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to osg-users+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/osg-users/20ed0ac2-8c97-4a79-a3ba-fb67dd191ad0%40googlegroups.com.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to