Hi,
I was wondering what the best practices are for dealing with a complex 
scene graph where a single osg::Group might have , say, 5000 children where 
each child is fairly simple osg::Geom geometry. Clearly, this is 
inefficient and draws slowly.
So obviously, compiling/collecting the geometry into one drawable would be 
much more efficient. osgUtil::Optimizer does not seem to do this for me, or 
am I missing something?

Andrew

-- 
You received this message because you are subscribed to the Google Groups 
"OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to osg-users+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/osg-users/19df5325-01d5-4fa7-94d2-9c9560c92956%40googlegroups.com.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to