Hi Robert, thank you for the reply. You guess point me out to some way I could do further problem analysis.
1.*could it be thread safety issue with the Windows iostream implementation? - *that is a valid point I will check out this. * 2.SingleThreaded to see if it's related to threading - *I have tried this, app does not crash as far as I have tested. * 3.disable the debug console output - *do you mean by disable this marco DEBUG_MESSAGE? I noticed a macro "OSG_NOTIFY_DISABLED" in include/osg/Notify. Shoud I just define this in that file Notify? Best Regards Yuan Am Mittwoch, 18. März 2020 15:28:51 UTC+1 schrieb Robert Osfield: > > Hi Yuan, > > I'm not a Windows users so can't comment on platform specifics, so have to > take an guess, could it be thread safety issue with the Windows iostream > implementation? > > Could you try with the Viewer threading set to SingleThreaded to see if > it's related to threading. > > Could you also disable the debug console output to see if that addresses > the problem? > > Robert. > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/d62d39cb-ac43-48c8-b17f-2474e7644054%40googlegroups.com.
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