Hi.
For context I'm developing a VR solution for the OpenMW project.
To achieve stereo view i'm using two slave cameras.
To avoid a redundant traversal of the scene graph and the associated
performance hit, it would be beneficial to reuse shadow textures computed based
on the total FOV of both cameras, rather than completely redo shadows on both
eyes.
Any advice on how this could be achieved with osg?
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