Thanks, Alberto. I changed my viewer to use the SingleThreaded threading 
model (it had been using ThreadPerContext) but the problem remains. Thanks 
for the advice anyway!

On Wednesday, May 27, 2020 at 9:51:26 AM UTC-5, OpenSceneGraph Users wrote:
>
> OpenSceneGraph Users writes: 
>
> > Thank you, Alberto. I am adding and removing nodes from the scene in 
> real time. Is that a problem? 
>
> Yes, it is if you are not using a SingleThreaded viewer mode.  It could 
> be that some thread is trying to access a just deleted node. 
>
> -- 
> Alberto 
>
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