Thanks, Alberto. I changed my viewer to use the SingleThreaded threading model (it had been using ThreadPerContext) but the problem remains. Thanks for the advice anyway!
On Wednesday, May 27, 2020 at 9:51:26 AM UTC-5, OpenSceneGraph Users wrote: > > OpenSceneGraph Users writes: > > > Thank you, Alberto. I am adding and removing nodes from the scene in > real time. Is that a problem? > > Yes, it is if you are not using a SingleThreaded viewer mode. It could > be that some thread is trying to access a just deleted node. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > osg-...@lists.openscenegraph.org <javascript:> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/46dbd3ed-5ab9-47d0-97e9-b70d58bc52d7%40googlegroups.com.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org