>From: "Oliver Schoenborn" <[EMAIL PROTECTED]> > >suggested, change LOD scale. I looked at that, and basically the >relationship is fairly simple: if you double the FOV, you zoom out by >factor of two, so distances should be scaled by a factor of two for LOD >calcs, so you would call setLODScale(2) on your scene view.
What happens when going from 90 degree FOV to 180 degree FOV? As extreme case. With narrow FOVs, the factor 2 seems to be true. With larger FOVs, I'm not sure. Perhaps this is not that important. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
