Hello,
I am wondering how to achieve the following... I'd like to have nodes in my
scene graph with different cascading shaders. For example a node 1 doing per-pixel
Blinn and another node 2 doing vertex displacements.
Root
\
Node 1
osgNVCg vertex
osgNVCg fragment
\
Node 2
osgNVCg vertex
/g
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