Title: Multiple cascading shaders

Hello,


I am wondering how to achieve the following... I'd like to have nodes in my
scene graph with different cascading shaders. For example a node 1 doing per-pixel
Blinn and another node 2 doing vertex displacements.

Root
  \
  Node 1
  osgNVCg vertex
  osgNVCg fragment
      \
      Node 2
      osgNVCg vertex


/g

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