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Juhana Sadeharju wrote:
> Are ATI's Linux drivers worse than Windows drivers?
> I have heard so. It means that the developers would be more
> unhappy in Linux side. 

ATI drives for Linux are very poor - they are not built from the same
codebase as Windows drivers and the performance, stability and features
are lacking.

E.g. my 2 years old laptop with a FireGL card still cannot reliably
suspend (well, it is better that before - at least it doesn't reliably
crash anymore as it used to), the performance is abysmal compared to
Windows on the same machine, driver bugs, etc.

> Nobody wants to publish games in Linux
> in such situation (*). Getting both drivers at the same level
> would be an important thing to do.

I do not think that this is the reason. Nvidia's drivers are widely
available and working fine, despite some bugs. Unless Linux gets larger
market share in homes and people start demanding games for it, there
won't by any published. The hw/sw support needed to run games on Linux
is there since a long time (e.g. all ID Software titles, including
Doom 3 are running natively on Linux).

> Is Nvidia in Linux any better than ATI? I don't have a graphics
> card because I'm not sure do any of them work in Linux.

Well, all of the current graphic cards work in Linux. Nvidia ones are
well supported, ATI not so well.

> (*) But I wonder if DirectX and graphics card software has
> something which is not available in Linux but is well used
> in game industry. Patented precomputed radiance transfer
> and Nvidia's texture tools comes to mind.

Not really - you can do games without these features and most games do
not use them. Game is a price sensitive product and if you have to pay
royalties for patents you will be at disadvantage. That's also why many
games are switching away from e.g. patent-encumbered mp3 playback to
patent-free Ogg Vorbis.

Regards,

Jan

- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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