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Hello, Maybe I have discovered a bug: I like to create a
light with the class Light, then setting the parameters to it, like the ambient
value due light->setAmbient(osg::Vec4()). The Vec4 contains the r,g,b values
and w=1. The blue value hasn’t any effect in our simulation, so the
ambient light is always a little bit brown (only red and green mixed). This is
not what I would like to have, a little bit grey instead of brown. When I want to check the ambient value of the light
through osg::Vec4 light->getAmbient(), I get the right blue value which I
set before, but I don’t see it. Is this problem already known? How can I fix it? Thank you in advance, Frank Güttler. |
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