i finally found the problem, couldn't solve it yet, though: actually, it has to do nothing at all with osg - the wx localisation stuff (.mo/.po files) screwed up my mesh data, as it converted dots into commas and vice versa (in german it's 1.000,00 while in english it's 1,000.00, e.g.). that explains why only .obj and .osg data didn't work: they were ascii files, while the other formats i tried were binary files :/ if i comment out the localisation stuff or load meshes before it is setup, everything works fine.
one guy at the wx forums advised me "to modify the readNode method (or the underlying code) to explicitly use the C locale for the input stream" - see here: http://wxforum.shadonet.com/viewtopic.php?t=8079 i have to admit that i'm not sure (actually i'm totally clueless) how to do so. any hints? thank you very much for your help so far! :D -- Echte DSL-Flatrate dauerhaft für 0,- Euro*! "Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
