Robert Osfield schrieb:
On 5/12/06, *Andreas Goebel* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hi Robert,
sorry that I´m so dumb. I´m just too stupid to set up my own cull
visitor, it crashes without me even using it.
YOu don't need to set up a CullVisitor, the standard
osgUtil::CullVisitor that SceneView manages will automatically create
an appropriate frustum when it encounters any CameraNode.
Ok, now it works!
I tried lots of combinations of cull settings, probably firstly in vain,
because I used the SceneViews cull-visitor, having overlooked that
SceneView is derived from CullSettings as well and takes the
cullSettings directly.
Thanks a lot. I would sure like to have an OpenSceneGraph - book, there
are always lots of things I just can´t figure out by reading the
source-code.
Having said that - it´s probably not the best method for culling false
shadows, because it´s not accurate enough. So I will have to think about
aligning that texture.
Regards,
Andreas
--
Andreas Goebel
Visit http://www.raumgeometrie.de to take a look at
Archimedes Geo3D, a program for dynamic geometry
in three dimensions!
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/