Here is my code for rendering
m_sceneVeiw->update();
m_sceneView->cull();
m_scaneView->draw();
The problem is I cannot get OpenGL projection and modelview matrix using glGetDoublev(...). All I got is identity matrix for both projection and modelview.
So the questions are:
1. does osg has any special process/locking about OpenGL projection and modelview matrix?
2. Is that safe to use camera projection and modelview matrix of osgUtil::SceneView when I need to use OpenGL projection and modelview matrix?
Yanling
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
