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From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Robert Osfield On 5/16/06, Roger James <[EMAIL PROTECTED]>
wrote:
Robert, I was not suggesting replacing SceneView but changing it so that
the Update, Cull and Draw traverse the CameraNode in which it currently stores
its camera related data thus allowing buffer attachments and so on to work on
that node. Having a method to retrieve the CameraNode from the
SceneView leads the casual observer to assume that the features of the
CameraNode implementation can be used, it is not until you look at the code
that you realise that a lot of the implementation of the buffer attachment
stuff actually occurs in CullVisitor and RenderStage, so only happens if
the node is traversed. I also realise that current implementation is not intended
to handle the use of the CameraNode as the target for the main scene rendering
pass. It was only an idle speculation J Roger |
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