Hi Graham,

I don't recall this problem coming up before, but it all points to the GLX version being a bit out of date, or just the Producer is building with the assumption that the GLX installed supplies glXGetFBConfigFromVisual.  Not all version of GLX supply this so there is a  USE_LOCAL_glXGetFBConfigFromVisual block in RenderSurface_X11.cpp, which is used for OSX and AIX, you could just experiment by enabling this for your Linux distribution as well.

Alternatively look at what version of GLX and OpenGL you have installed, you can probably just download and installed up to date drivers and you'll be away.

Robert.

On 16 May 2006 19:03:42 +0100, Graham Spence <[EMAIL PROTECTED]> wrote:
Hello OSG users,

I've been running OSG on Windows, but I've recently been
attempting to get it running on a Linux set up.

Having tried, but failed to compile the 1.0 release
(RenderSurface_X11.cpp - glXGetFBConfigFromVisualSGI issue),
I successfully compiled the latest nightly tarball.

The examples compile, but when run, they segfault when the
window opens. After setting OSG_NOTIFY_LEVEL to DEBUG_FP,
the last few lines of output are:

CullSettings::readEnvironmentalVariables()
GraphicsContext::createNewContextID() creating contextID=0
OsgCameraGroup::realize()
_threadModel==Producer::CameraGroup::SingleThreaded
Segmentation fault

The system is a RedHat 8,
2.4 kernel, Nvidia Quadro FX 500, Nvidia driver 8756.

Has anyone else experienced this? If not, I'm stuck with
windows! (or I stop being lazy and upgrade to a newer dist.)

Thanks in advance,
Graham


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