Robert Osfield wrote:
I doubt there is much you can do about it on the Producer/OSG side.

On old osg (0.9~) this problem didn't exist. And it can be solved in 1.0
by running in single threaded mode. I also discovered the problem a
while ago:
http://openscenegraph.org/archiver/osg-users/2006-February/0132.html

/Seb


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