Robert Osfield wrote:
I doubt there is much you can do about it on the Producer/OSG side.
On old osg (0.9~) this problem didn't exist. And it can be solved in 1.0 by running in single threaded mode. I also discovered the problem a while ago: http://openscenegraph.org/archiver/osg-users/2006-February/0132.html /Seb _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
