Yanling Liu schrieb:

In my experience sceneView->setDefaults() is not intended to be called multiple times. Even setSceneData() may have some problem. So I keep a group node as scene root and call setSceneData() at the beginning. The later changing/reloading will effect only children of the root node by calling addChild and removeChildren. Also, after reloading I reset view matrix by reset trackball. Seems there is nothing more left worth to be reset.

Yanling, thanks for your answer! What I whish to reset is the lighting. The user can enable several lights. When a new file is started, I would like to switch off those lights and then use the default sceneView lighting again. I probably could do this with your approach if I switch on the lights only in a subgroups stateset and later on remove this subgroup.

The other way would be to switch off the lights one by one.

Thanks,
Andreas


Yanling

On 5/20/06, *Andreas Goebel* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hi,

    I would like to have the possibility to "reset" the lighting of my
    sceneview to the defaults.

    But if I use sceneView->setDefaults() when a scene is already
    loadet, it
    crashes. So I guess this is not the right way to use a sceneview...

    How should I "reset" the sceneview?

    Thanks,

    Andreas

    --
    Andreas Goebel

    Visit http://www.raumgeometrie.de to take a look at
    Archimedes Geo3D, a program for dynamic geometry
    in three dimensions!

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--
Andreas Goebel

Visit http://www.raumgeometrie.de to take a look at Archimedes Geo3D, a program for dynamic geometry in three dimensions!

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