i had once a similar problem with an very old card. i just disabled the stencil buffer. but i don't know wether this would help you

adegli

2006/5/21, Andreas Goebel < [EMAIL PROTECTED]>:
GMD [EMAIL PROTECTED] schrieb:

>1. There is a problem. On some computers the OSG-based program "stops" at initialization. Only the white screen. In what there can be a reason?
>
>2. What built - in videocards are supported?
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Hi,

in my experience this will be the case for examples that use the
renderToTexture with a FRAMEBUFFER_OBJECT .

The fallback to framebuffer doesn´t work for some cards. If you change
the render to texture target to framebuffer then some of the examples
will work.

Regards,

Andreas

--
Andreas Goebel

Visit http://www.raumgeometrie.de to take a look at
Archimedes Geo3D, a program for dynamic geometry
in three dimensions!

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