Hi,

as far as I know there are no automatic normal calculations in osg or producer. But you can set up OpenGL to automatically normalize the normals, see docs to PositionAttitudeTransform for that.

In your prototype the rest of the scenegraph will probably have been different. If there are no normals, I guess that the behaviour is undefined. I also once had a geometry with wrong normals, and it looked diffferent in my sceneview and in a ProducerViewer. Maybe optimization will change everything, too.

Have a look at osggeometry for 99 ways to define a geometry with normals ;-)

Regards,

Andreas
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