Hi Edgar,

Glad to hear it worked for you!

Jason



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edgar Ellis
Sent: Friday, May 26, 2006 8:55 A
To: osg users
Subject: Re: [osg-users] osgTerrain elevation accuracy

Hi Jason,
I did a quick test with your patch and things seem to be working 
properly for me now.

Thanks,
- Edgar

Jason Beverage wrote:
> Hi Edgar,
>
> Yup, that will definitely cause a difference.  I submitted a change to
> osgTerrain yesterday that takes care of that issue.  Have you had a
> chance to look at those changes yet Robert?
>
> Thanks,
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edgar Ellis
> Sent: Tuesday, May 23, 2006 4:22 P
> To: osg users
> Subject: Re: [osg-users] osgTerrain elevation accuracy
>
>
> I tried your changes, but I'm still getting problems as well.
> However I did manage to get much better results using a power of 2 + 1

> sized dem and a 65x65 tile size.
>
> One idea why the paged database might be slightly off:
> Suppose you have a tile whose extents cover from .5 to 8.5px of a dem.
> When readHeightField is called for that tile, the tile will be created

> from the 0-9px of the dem.
> So now your tile represents 9px instead of 8px it's extents indicate.
> Is that enough to cause a noticeable difference?
>
> Thanks,
> - Edgar
>
> Jason Beverage wrote:
>   
>> Hi Edgar,
>>
>> I did a quick substitution of all bounding box code in the DataSet
>>     
> class with a 2D double bounding box called GeospatialExtents as Robert
> suggested.  I've tried it on a few datasets here and things have
worked
> fine so far, but the issue I'm having with scene graph heights being
off
> by quite a large amount from the source data is still present.
>   
>> I added a bool, interpolateTerrain in readHeightField that takes an
>>     
> alternate code path to attempt to prevent upsampling of the terrain by
> GDAL, but my problem still exists.
>   
>> I figured since I'd made these changes I'd send it out to you to see
>>     
> if it fixed whatever problems you've been having with the float
bounding
> boxes.
>   
>> Thanks,
>>
>> Jason
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>>     
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> Beverage
>   
>> Sent: Tuesday, May 09, 2006 9:10 A
>> To: osg users
>> Subject: RE: [osg-users] osgTerrain elevation accuracy
>>
>> I'll try to do this today.  I've written some code to do bilinear
>> interpolation on the source terrain data, but it is still off.  Maybe
>>     
> a
>   
>> combination of it and the double bounding box will solve the issues
>>     
> I'm
>   
>> having.
>>
>> Thanks for your help,
>>
>> Jason
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
>> Osfield
>> Sent: Tuesday, May 09, 2006 4:31 A
>> To: osg users
>> Subject: Re: [osg-users] osgTerrain elevation accuracy
>>
>> On 5/8/06, Edgar Ellis <[EMAIL PROTECTED]> wrote:
>>   
>>     
>>> I haven't had a chance deal with the bounding box precision, but as
>>> Robert said using doubles should solve the problem (perhaps a
>>>     
>>>       
>> BoundingBoxd?)
>>
>> A local double XY box would be more appropriate as it only uses the
XY
>> dimensions of the osg::BoundingBox.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>
>>     
>
------------------------------------------------------------------------
>   
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>     
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>   

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to