Hi Eric, I don't know the cause of the problem as there isn't any particular operations that osgProducer::Viewer does which are related to osgFX effects, and osgFX shouldn't require any outside operations for it to work. So I'm stumped for what might be amiss.
I'd recommend putting a few break points or debugging output into osgFX to look at how it works when run in osgviewer and in your app to see what the difference is. The osgFX::Effect::traverse(osg::NodeVisitor&) implementation is probably going to be a useful place to start. The osgFX has to choose a technique to implement the effect, and perhaps its this selection which is going astray. Robert. On 5/30/06, Eric ZAREMBA <[EMAIL PROTECTED]> wrote:
Hi! I develop a Railway editor, so I'm based on osgQt that use a osgUtil::SceneView. I want to use the osgFX::BumpMapping effect on few part of my scene. My problem is that nodes that are under Bump mapping are not visibles. I dump the scene graph into a .osg file and when I load it with osgViewer it is Ok. The same problem occurs with osgSimple example. I joint my example with this mail. The rails appears correctly but the bump mapped floor not. I think I have to initialize something somewhere ( that have to be done in the realize function of the osgProducer::viewer as effect don't run if the model is loaded after the call to realize() ) But I cannot find what it is. Thanks for any replies! _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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