On 6/1/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
Hi folks,
I'm curious if OSGDEM can use multiple image sources and apply as
multi-texture to the database that it loads? I assume that the OSG
model structure handles multi-texture.
osgdem can create multiple texture layers using the --layer number
commandline line option.
The textures are just stored in standard osg::StateSet as part of the
tile. osg::StateSet has full support or multi-texturing as do the
.osg and .ive formats.
Robert.
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