Hi Robert

I actually want the terrain to remain stationary so that the aircraft
visually displays motion relative to the terrain. Initially I just want
to have a flat surface but after wards I want to import some DTED data
to generated the terrain.

I don't want the whole earth, just want the terrain to be visible for
the duration of the flight, like the terrain used in the 3rd person view
with some of the flight simulator packages. 

Thanks
Tristan

On Thu, 2006-06-01 at 12:10 +0100, Robert Osfield wrote:
> Hi Tristan,
> 
> What exactly are you expections of the terrain?  Do you just wish to
> repeat a square tile?  Do wish to have a whole earth model?  Do you
> wish to procedurally generate the terrain?
> 
> Robert.
> 
> On 6/1/06, Tristan McMillan <[EMAIL PROTECTED]> wrote:
> > Hi
> >
> > This may be a stupid question, but its one I've been battling with for a
> > while.
> >
> > At the moment I'm using the Joedirt.flt terrain model,but I was
> > wondering if there was infinite terrain model like the one within
> > delta3d. As I would like to generate a third person view of a moving
> > aircraft. But as my aircraft moves it always leaves the terrain and then
> > the movement(rotation and translation) can not be picked up on the all,
> > on the blue background.
> >
> > Thanks
> > Tristan
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 
> 

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to