did you yet look at the ODE and Openscenegraph integration? (ODE:open dynamic engine)
it would support tri-mesh collision detection?
adegli
2006/6/5, Simon ESNEAULT <
[EMAIL PROTECTED]>:
Hi all,
I want to implement a collison detection beetween some 3d object. I think the right way to do this is to use the computeBound or Box fonction, but the problem is that one of the object has a C form, and some other object should be able to navigate in the space beetween the two branch of the C... It's for a surgical VR tool, wich might simulate a C-arm with a patient body in the middle, and the C-arm must have some rotational and translational possibilities. Any idea ?
Thanks,
Simon
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