Hi Martin, On 6/8/06, Martin Spindler <[EMAIL PROTECTED]> wrote:
What about determining, whether the graphics card provides a proper NPOT textures implementation?
The question is how do you determine this? OpenGL 2.0 implementations all have NPOT support and their isn't any mechansim for querrying whether its support in hardware or not.
Is there any switch allowing me to globally turn off texture-resizing?
The OSG has an extension testing/usage mechanism that deal with it. Its the the testing of hardware support is the problem.
The build process creates a "Linux32.Opt" folder in every sub directory which is quite annoying when running the "cvs -q update -dP" command. I thought it might be useful to hide all these "Linux32.opt" folders from cvs. Another solution would be to specify a separate build-dir, but I am not aware of how to do this.
The problem is that each platform has its own build directory, i..e Linux64.Opt, etc. This permits parallel build targets using the same file system. Personally I just ignore the superfluous cvs messages, to the point that I've never occurred to me that some might find it annoying. You are the first to mention this issue so. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
