Hi, I am seeing these leaks too, or at least I think that is what I'm seeing.
I get texture and geometry problems when I destroy a scene view and then create a new one. In the new scene view there is sometimes the odd geometry that is displayed as another random geometry from the scene. In the case of textured geometries I sometimes get no texture appearing. After making the changes suggested ie. adding the calls m_SceneView->releaseAllGLObjects(); m_SceneView->flushAllDeletedGLObjects(); the situation appears to improve in that the geometries seem to be fine. I'm assuming this means that display lists are now properly released. I'm still getting problems with textures not appearing in some places although not quite as frequently as before. Are these two functions meant to be called manually and is there anything I've missed to clean up the texture objects? I should point out that I'm using Qt and that I need to enable display list shating between the QGLWidgets for the above calls to clean up the display lists. There doesn't seem to be an equivalent option for texture objects. Thanks. Paul Send instant messages to your online friends http://uk.messenger.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
