Hi All, I've rewritten the osgkeyboardmouse example, porting it across to use osgGA for adding generic event handling instead of Producer specific code. The example still uses Producer for creating the window and getting the actual events, but there is now glue code using the new osgGA::EventQueue to adapt the events.
The new example is actually a bit more complicated than the previous incarnation, due to the extra glue code, but its also more capable, and a bit nearer to the capabilities of osgProducer::Viewer w.r.t generic event handling. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
