Hi Leo, Do you want to turn off one eye, of just get the two eye views to have the same image, if the later than just setting the eye seperation in DisplaySettings to 0.0 should do the trick.
Robert. On 6/13/06, Leo Lam <[EMAIL PROTECTED]> wrote:
Hi guys, Recently I've been experimenting on stereo views using OSG, with a ZScreen and a projector – Quite a heap of fun J I've found it to be particularly useful for stereopsis research too. I've hit a problem though – I'm trying to generate a 'monocular view' with a scene, i.e. to project a stereo view (under QUAD_BUFFER mode) with one eye's image turned off. I've dug around the SceneView code thus far and I had thought about these methods: Modify the library code to 'hide' the left/right eye view in SceneView, perhaps in the OpenGL projection part of the code, Generate a 'patch' to cover up the view of one eye (not sure about this one) Find a way to mask the view within the OSG parameters (again, not sure if that's possible) I've tried the LEFT_EYE/RIGHT_EYE flags in DisplaySettings, but they won't work with the ZScreen. Any ideas will be appreciated J Regards, Leo _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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