Hi Leo,

Do you want to turn off one eye, of just get the two eye views to have
the same image, if the later than just setting the eye seperation in
DisplaySettings to 0.0 should do the trick.

Robert.

On 6/13/06, Leo Lam <[EMAIL PROTECTED]> wrote:




Hi guys,



Recently I've been experimenting on stereo views using OSG, with a ZScreen
and a projector – Quite a heap of fun J   I've found it to be particularly
useful for stereopsis research too.



I've hit a problem though – I'm trying to generate a 'monocular view' with a
scene, i.e. to project a stereo view (under QUAD_BUFFER mode) with one eye's
image turned off.  I've dug around the SceneView code thus far and I had
thought about these methods:



Modify the library code to 'hide' the left/right eye view in SceneView,
perhaps in the OpenGL projection part of the code,
Generate a 'patch' to cover up the view of one eye (not sure about this one)
Find a way to mask the view within the OSG parameters (again, not sure if
that's possible)



I've tried the LEFT_EYE/RIGHT_EYE flags in DisplaySettings, but they won't
work with the ZScreen.



Any ideas will be appreciated J





Regards,

Leo
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