On Wed Jun 21 09:24:19 GMT+00:00 2006, Issam Boughanmi
<[EMAIL PROTECTED]> wrote:
> We'll it would be a good excerise in learning the OSG's data
> structures, and it would be substantially less work than trying to run
> around trying to integrate yet another 3rd party library.


ok ... if you say it i will most probably believe you  :)

NOW

like i said before i am not an OSG expert at all
so can please you show me the easy steps on how it can be done

a simple sourcecode would be very helpfull or mayebe can you point me to some 
OSG examples that make somnthing similar

Wait, I'll do all the work for you, just send me all the specs and
I'll do it for free...

The place to look is the OSG examples and the source code itself.
Start by learning about NodeVisitor, so do a search through the source
for where they are used.  Next is to look at the osg::Geometry
structure and osg::Imagery.  The osgUtil::Optimizer has a number of
traversers that could serve as a good template for searching for the
relevant data and modifying is.  So look at src/osgUtil/Optimizer.cpp.

I'm afraid I can't walk you through every line of code, the best I can
do is point you in the right direction/

Robert
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