Hello all, I’m having some trouble getting my
AnimationPathCallback to actually play. I can successfully create a path, query
different time steps, etc., but when added to an AnimationPathCallback nothing
happens. (I have been using “osganimate.cpp” as reference.) Here’s
the basic code I’ve been using. ------------- m_camera_path; // already initialized AnimationPath m_path_callback = new
osg::AnimationPathCallback(m_camera_path,0.0,1.0); osg::PositionAttitudeTransform* p_xform = new
osg::PositionAttitudeTransform(); p_xform->setUpdateCallback(m_path_callback); osg::Node* model =
osgDB::readNodeFile("data/box.osg"); p_xform->addChild(model); root_node->addChild(p_xform); … sceneview->update(); ------------- Am I missing something here? Thanks. Eric |
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