You might want to take a look at glean. It's an (unofficial) test suite for OpenGL implementations and includes a test of glPolygonOffset. There aren't any packaged downloads, but you can get it from CVS:
http://sourceforge.net/cvs/?group_id=430 -Leif On 7/28/06, E. Wing <[EMAIL PROTECTED]> wrote:
So I submitted a formal bug report to Apple about the ATI glPolygonOffset problems we've been having. I received a followup asking me to "confirm if this is a real compliance issue or just an acceptable precision issue?" Can anybody help me here? I'm not sure what to say about it. I don't think its just a precision issue (and its certainly not acceptable considering the two trade-off factors that conflict), but I'm not sure what to point to that proves its a compliance issue. Thanks, Eric _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Leif Delgass _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/