I have been using OpenAL for quite some years, it use to be pretty easy.

Now, I havent used 1.1, so I started looking into it yesterday.
It turns out that they have changed a few things...
For example the OpenAL1.1 installer doesnt place include files in /AL
subdirectory!

The standard ALUT library is gone from OpenAL and is now in frealut, which
has to be compiled separately.

Other than that, it is not much of a problem I guess.

I would like you to elaborate about Frankenstein?

Also, it would help to know what kind of runtime errors you get?
Does the simple.exe in openalpp/bin work ok?
Does the osgal.exe in osgal/bin work ok?


SDL wont give you spatial sound, right?
It wont give you hw accelerated sound either, right?
Does it give you Doppler effects? 

I havent looked into it for a while... But I dont think so.
The only platform independent sw solution that doesnt come with a comercial
license is OpenAL.
For universitites there are other alternatives.


So what I would like to know, is if the Frankenstein resides in OpenAL++ or
OsgAL, or if it is an "external" monster ;-)

I have planned to migrate OpenAL++ into osgAL, making build a lot easier
when you have the right OpenAL installed.

I will try to build OpenAL1.1 and see if I can write a tutorial, or even
pack a zip file with the necessary stuff to make it easier to use.

Ill be back on work monday morning.

/Anders


________________________________________________________________
 Anders Backman               Email:    [EMAIL PROTECTED]
 HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
 Umea university              Cellular: +46 (0)70-392 64 67
 S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                               http://www.cs.umu.se/~andersb
  

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of austincb
> Sent: den 8 augusti 2006 18:37
> To: osg users
> Subject: Re: SV: [osg-users] osgAL setup
> 
> If you or somebody could tell me version #'s of all 3 components (AL, 
> AL++, osgAL) that are known to work together, it'd be a great 
> help. I've
> gotten everything to compile but it's a complete 
> frankenstein, and has run-time errors.
> 
> Thanks much!
> 
> -Austin
> 
> Anders Backman wrote:
> >  
> >
> >   
> >> -----Ursprungligt meddelande-----
> >> Från: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] För austincb
> >> Skickat: den 7 augusti 2006 18:47
> >> Till: osg users
> >> Ämne: [osg-users] osgAL setup
> >>
> >> Having a heck of a time trying to get osgAL to compile. Are there 
> >> specific versions of OpenAL and OpenAL++ I should be using? I 
> >> downloaded the latest versions of OpenAL, OpenAL++, and osgAL. It 
> >> also can't find 'oalppd.lib', and the file isn't located in any of 
> >> the folders.
> >>     
> >
> > >From the above information I can make out that you are 
> working under
> > windows. So its .Net 2003 or?
> >
> >
> > Sounds like something is wrong with the versions here.
> >
> > Although, osgAL and OpenAL++ should work with eachother, so I guess 
> > the problem is with the OpenAL version.
> >
> > I havent downloaded OpenAL for a while now, so I have to verify how 
> > well the current one works with OpenAL++.
> >
> >
> >   
> >> osgAL is still a viable route for incorporating audio into modern 
> >> projects, right?
> >>     
> >
> > Yeah, sure.
> >
> >   
> >> Thanks for any assistance,
> >>
> >> -Austin
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@openscenegraph.net
> >> http://openscenegraph.net/mailman/listinfo/osg-users
> >> http://www.openscenegraph.org/
> >>
> >>     
> >
> > _______________________________________________
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> > osg-users@openscenegraph.net
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
> >   
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