I'm rendering to a floating point texture using a frame buffer object. The render is in high dynamic range but needs to be correctly scaled. I need to be able to read back the minimum and maximum values in the frame. How can I go about doing this? (and as fast as possible)

 

I was thinking of downsizing the texture to increase the speed of reading the frame back. How would I also implement this?

 

Thanks,

James

 

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