I'm rendering to a floating point texture using a
frame buffer object. The render is in high dynamic range but needs to be
correctly scaled. I need to be able to read back the minimum and maximum values
in the frame. How can I go about doing this? (and as fast as possible) I was thinking of downsizing the texture to increase the
speed of reading the frame back. How would I also implement this? Thanks, James The information contained in this E-Mail and any
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