Zach Deedler wrote:
Hi Robert,
One other thing apparently was a factor in fixing the hitching problem I
was having. I had to generate the database with larger tiles. I used
to have a checkerboard database of tiles, and each tile had about 4
paged files in it. If I condense those 4 paged tiles into one large
one, then I get better results. Here is the investigation:
This seems counter-intuitive.
My experience has been that more, smaller pieces usually compile/download
more smoothly.
I am not sure where to continue investigating.
I don't recall, have you tested this on a computer with a significantly different
configuration? Different CPU and/or graphics card?
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and
sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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