Hi Qasim,
  One thing to keep in mind with the 3ds format is that it uses old 8.3
filenames. When exporting, it may be renaming your textures to conform to
the 8.3 standard. Next time you encounter this problem, see if the missing
textures have long filenames. If so, rename them, update your materials in
Max, and then export again. With all that being said, you may want to look
into other formats for bringing data into OSG since the 3DS file format is
fairly outdated.

Good luck

E.
 
---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab

Autodesk 3D Studio Max Certified Trainer

email: [EMAIL PROTECTED]
office: 734-615-9699

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Qasim Mumtaz
> Sent: Wednesday, August 30, 2006 06:03
> To: osg-users@openscenegraph.net
> Subject: [osg-users] Missing Textures on Studio Max Models
> 
> A model in Studio Max is exported as *.3ds. When the same model is
> imported into OpenSceneGraph, some times the textures on the model do not
> appear. This problem appears frequently with Max versions later than 5.0.
> Is any one experiencing the same problem ? or its at Studio Max End ? Any
> Help will be greatly appreciated.
> 
> 
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