thanks a lot
On 9/15/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Elekis,
On 9/15/06, elekis <[EMAIL PROTECTED]> wrote:
> hi all,
> I need a little help to understand osg and other thing who turn
> around(it's for a student work)
>
> 1) Studiing osg, I fallen on Colosseum3D. What's the link with osg ??
> is it the same thing? must I use colo instead osg ???
Colosseum3D is a VR framework built ontop of the OpenSceneGraph and a number
of other open source and closed source toolkits.
Delta3D is another open source framework/engine that similiarily sits upon
OpenSceneGraph for graphics, and then other open source toolkits for other
features.
There other frameworks/engines too that sit ontop of OpenSceneGraph, as to
what to use its all down to the type of app you are planning to develop.
> 2) I have to use physic law like gravitation, repulstion force and
> spring force(hook's law).
> reading the doc , I found more than one physic interface. ODE,
> osgVortex, and Vortex. what's the big deal?? If I all understood , ODE
> is openSource but instable and very difficult to use.
> Vortex is complex and non-free and osg vortex is an interface for
> Vortex?? is that true??
osgVortex integrates OSG and Vortex, Vortex is developed as closed source by
CMLabs so you'll have to purchase a license. It is well recongised as one
of the best physics engines in the business.
> 3) is exist a save format file in osg , I mean If I have a world
> (creating dinamicly for exemple) is it possible to save him.
> automaticly ??
>
> 4) what is osv format file. if I understood it's a vortex format but...
Can't comment on this, I'm not familiar at the code/usage level of
Colossem3D.
> 5)about animation , what osg can do , is there a key-frame system, md5
> or other thing.
There are the osgCal, Replicant and osgCharacter projects sitting on the
community section of the website.
> 6) is there a posibility to export animation as avi file or other
> stuff like that??
>
? avi is for video is it not.
Robert.
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