Yep windows generates a lot intermediate files in debug mode, pdb file, etc
The wrappers are abig part of the problem they create huge files in debug If your not using wrappers remove them from your project files, this will make a big difference Best Regards Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM : Gordon3dBrit MSN IM : Gordon3dBrit @ 3dscenegraph.com __________________________________________________________ Telephone (Cell): (+1) 214-477-8914 Telephone (Work): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Donald Tidrow Sent: Friday, September 15, 2006 5:15 PM To: osg users Subject: Re: [osg-users] It takes up how much space?????? I'll bet it was a debug build - VS seems to be really piggy when it builds debug executables/libraries. Don [EMAIL PROTECTED] wrote: > My Win32 installation takes about 1.4 Gb too. You sure you've not got any > massive datasets hanging around there? > > John Donovan > Sony Computer Entertainment Europe > http://www.scee.com > > > [EMAIL PROTECTED] wrote on 15/09/2006 10:05:49: > >> Hi Andrew, >> >> Under 64 bit linux I'm getting 1.4 Gb used for all plugins and >> examples, and 1.2 is bigger than 1.0... So it would seem VS is >> pretty hungry. >> >> The Win32 binaries aren't so bad, in order of 20Mb for everything. >> >> One solution for you is to not build everything. VS isn't very good >> to selecting sets of plugins/examples to compile by default, perhaps >> once we move to CMake we'll be able to get it provide us with usage >> profiles, and build what users need, rather than everything - the >> OSG has lots of seperate plugins and examples, most of which most >> users won't need, other than for occasional reference. >> >> Robert. > >> On 9/15/06, Andrew Lowe <[EMAIL PROTECTED]> wrote: >> Hi all, >> Just had my hard disk fill up. With no idea as to how that >> happened I did a bit of investigation and discovered that in the past >> I've built everything under the OSG V1.0 release. Had a look in the >> Visual Studio directory and there was the culprit - 8.84 GIGABYTES - and >> all temp files, obj, pchi, etc etc. Freaks me out when I can remember >> the early Borland Turbo compilers coming on 6 - 8 low density floppy >> disks!!!!!! >> >> Well, back to cleaning up the hard disk and reminiscing about >> the good old days.. >> >> Andrew > -- "Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." - Benjamin Franklin +----------------------------------------+ | Don Tidrow | | Visualization Software Engineer | | SAIC | | ph: 703-253-1094 | +----------------------------------------+ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/