Hi Robert, OpenSceneGraphers,

 Me and my team are using OpenSceneGraph for over a year now. We recently travelled from home made Makefile/scripts and VisualStudio projects (depending on platforms used)  and solution to CMake for  a very large multi-platform code base . What a change in our life ! Given the little experience that I have now I could step up and help in point 4 "Streamlining of builds".

Mathieu.

2006/9/20, Robert Osfield <[EMAIL PROTECTED]>:
[...]
Next thing to fix is how easy it is to get the OSG compiled, installed and running.  The sheer size of the project, and the numerous build options make it very powerful, but it does raise the barrier to entry.  Could Cmake streamline it?  Scripts for building? 
[...]
So to recamp things to fix and get done:

   1) Documentation and book(s)
   2) Better viewer classes supporting multiple 3rd party windowing API's
   3) Better 3rd party language support
   4) Streamlining of builds
   5) Streamlining of API

No doubt there are other items that need to be added to the list, and priorities to be, so fire away.  But remember that someone has to get on and do it, so if you add an item be prepared to roll your sleeves up and help get it done.

And on that note, please step forward those who'd like to pitch into various aspect of this work.

I'll create a few new pages on the wiki to help documentation the tasks and who's available to make progress on the various items.

Robert.

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