I would like to render a number of submeshes which all share the same vertex buffers etc. Initially I thought I could do this with a Geometry node using multiple primitives. However, each submesh might have a different material and it looks like a geometry can only have a single material regardless of the number of primitives. Is this correct and if so is there any way around it or do I just need a separate Geometry for each submesh?
Thanks in advance for any help,
Pete.
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