Hello all, In line with recent discussions regarding documentation and such, what is the recommended way to grab a arbitrary node from the scenegraph and move it manually? I'm working on integrating a physics engine with OSG and I would like to simply "bind" an osg node to the physics-based object so that the physics transform overwrites that of the OSG node. All nodes are previously loaded before building the physics objects so I have to query the scenegraph for the necessary elements.
I can grab a node from the scene graph without issue, but just moving the object seems problematic. I have tried dynamic_cast, using asTransform/asMatrixTransform routines, grabbing the parent and casting/modifying that, but it never moves. What is the recommended method? Thanks E.
<<attachment: winmail.dat>>
_______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/