Robert,
 
in ExplosionDebrisEffect.cpp, the last line of function
ExplosionDebrisEffect::ExplosionDebrisEffect(const osg::Vec3& position, float scale, float intensity)
 
in ExplosionEffect.cpp, the last line of function
ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float intensity)

in FireEffect.cpp, the last line of function
FireEffect::FireEffect(const osg::Vec3& position, float scale, float intensity)

in SmokeEffect.cpp, the last line of function
SmokeEffect::SmokeEffect(const osg::Vec3& position, float scale, float intensity)
 
in SmokeTrailEffect.cpp, the last line of function
SmokeTrailEffect::SmokeTrailEffect(const osg::Vec3& position, float scale, float intensity)


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, October 04, 2006 9:03 AM
To: osg users
Subject: Re: [osg-users] Possible particle effects logic error

Hi John,

What file/line number are you refering to?

Robert.

On 10/4/06, Argentieri, John-P63223 < [EMAIL PROTECTED]> wrote:

Hello all.

I solved my particle effects issues by browsing the source code. I might be wrong, but it looks like the constructor for the particle effects which takes a position, scale, and intensity attempts to read the _automaticSetup member variable before it is initialized. If I am wrong, please forgive me.

John


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