Robert,
in ExplosionDebrisEffect.cpp, the last line of
function
ExplosionDebrisEffect::ExplosionDebrisEffect(const osg::Vec3& position, float scale, float intensity)
ExplosionDebrisEffect::ExplosionDebrisEffect(const osg::Vec3& position, float scale, float intensity)
in ExplosionEffect.cpp, the last line of function
ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float intensity)
ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float intensity)
in
FireEffect.cpp, the last line of function
FireEffect::FireEffect(const osg::Vec3& position, float scale, float
intensity)
in
SmokeEffect.cpp, the last line of function
SmokeEffect::SmokeEffect(const osg::Vec3& position, float scale, float intensity)
SmokeEffect::SmokeEffect(const osg::Vec3& position, float scale, float intensity)
in
SmokeTrailEffect.cpp, the last line of function
SmokeTrailEffect::SmokeTrailEffect(const osg::Vec3& position,
float scale, float intensity)
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, October 04, 2006 9:03 AM
To: osg users
Subject: Re: [osg-users] Possible particle effects logic error
What file/line number are you refering to?
Robert.
On 10/4/06, Argentieri,
John-P63223 <
[EMAIL PROTECTED]> wrote:
Hello all.
I solved my particle effects issues by browsing the source code. I might be wrong, but it looks like the constructor for the particle effects which takes a position, scale, and intensity attempts to read the _automaticSetup member variable before it is initialized. If I am wrong, please forgive me.
John
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