Currently, there is no way to create a CameraNode with a color-only FBO.

Cheers,
Marco



> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> [EMAIL PROTECTED]
> Sent: Thursday, October 12, 2006 3:10 AM
> To: osg users
> Subject: [osg-users] Frame Buffer Object
> 
> 
> I am implementing a voxelization algorithm based on the work 
> of Zhao Dong et 
> al: "Real Time Voxelization Of Complex Polygonal Models". The 
> best way to do 
> this is using Frame Buffer Objects (FBO) and OpenSceneGraph 
> supports it. Its 
> easy to create a CameraNode and set it to render to a FBO and use the 
> generated texture for my intent. The FBO will be 
> automatically created but 
> this FBO will have a color buffer and a depth buffer. In 
> order to save memory 
> I need only the color buffer. In OpenGL you can control the 
> use of depth 
> buffer in the FBO. How can I do this in OpenSceneGraph?
> 
> Can anybody help me?
> 
> Mauricio Hofmam
> 
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