Hi Mihai,

The CameraNode will automatically multi-buffer the rendering backend, once for each graphics context.  All the osgprerender examples automatically support multiple camera set ups this way.

Robert.

On 10/13/06, Mihai Radu <[EMAIL PROTECTED]> wrote:
To answer my own question:
I was not adding the CameraNode to the scenegraph, so it was not getting
rendered -- DUH

The question is still valid:
how does a PRE_RENDER or NESTED_RENDER CameraNode behaves in a multiple-camera
(Producer::Camera) application ?

Thanks

--
Mihai Radu
cm-labs.com

On Fri October 13 2006 13:04, Mihai Radu wrote:
> I am trying to add osgDepthShadow code
>
>    - uses CameraNode with PRE_RENDER to fbo, then adds this node to the
> scene
>
> to an existing osg application
>
>   - uses Producer::CameraConfig and creates the config for possibly
> multiple windows by creating a set of Producer::Camera each with
> Producer::RenderSurface and Producer::InputArea
>
> and I think there's a problem in that the CameraNode does not seem to be
> rendering.
>
> Can these 2 set-ups for the cameras be mixed, or do I need to use only
> CameraNodes or only Producer::Camera ?

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