I was/still am an OSG newbie. Writing this plugin was my first time using OSG. Any suggestions and improvements to the plugin are good. That is why it was given to the OSG community to begin with.
-Andy Roger James wrote: > >> Sébastien Grignard a écrit : >> >>> Hi all. >>> I tried OSG 1.2 with the collada/dae ReaderWriter, but when I convert >>> a textured model (like cow.osg or skydome.osg) the geometry is >>> correctly converted but the texture is not applied. >>> >> I investigated a bit and found that the dae writer doesn't take into >> account the statesets set directly on the geometries. > > Sebastien, > > I have encountered the problem that you described and agree with your > analysis. It seems to me that the plugin needs to take account of the > accumulated stateSet in force at the time the geometry is encountered in the > tree. A material or texture could be set on any node above the current geode > and/or in the stateSet in each geometry in the geode. > > Andy/Mark what do you think on this? > > Roger > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
