Its been replaced by the osg::CameraNode which handles everything that
has to do with rendering to textures.

So osgprerender.cpp should work as an example for that.
Compare with an old version of osgprerender and you will notice the difference.



/Anders

On 10/18/06, Keith Parkins <[EMAIL PROTECTED]> wrote:
Has anyone updated osgVR to compile against osg >= 1.0? I think the only
thing that has to be done is to fix the use of
osgUtil::RenderToTextureStage, a class that was dropped at some point
before osg release 1.0. If someone can tell me what happened to this
class, I could probably do it myself.

Thanks,
Keith

--
Keith Parkins                    U of R Center for Visual Science
[EMAIL PROTECTED]       Meliora Hall, Room 236
office: (585) 275-3938           lab: (585) 275-2230
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--


________________________________________________________________
Anders Backman               Email:    [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                              http://www.cs.umu.se/~andersb
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