Its been replaced by the osg::CameraNode which handles everything that has to do with rendering to textures.
So osgprerender.cpp should work as an example for that. Compare with an old version of osgprerender and you will notice the difference. /Anders On 10/18/06, Keith Parkins <[EMAIL PROTECTED]> wrote:
Has anyone updated osgVR to compile against osg >= 1.0? I think the only thing that has to be done is to fix the use of osgUtil::RenderToTextureStage, a class that was dropped at some point before osg release 1.0. If someone can tell me what happened to this class, I could probably do it myself. Thanks, Keith -- Keith Parkins U of R Center for Visual Science [EMAIL PROTECTED] Meliora Hall, Room 236 office: (585) 275-3938 lab: (585) 275-2230 _______________________________________________ osg-users mailing list osg-users@www.openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/