So, I'm not sure how to wire up CameraNode to do this.  It appears
that CameraNode always inherits SceneView's lod scale and that's what
I need to prevent.

SceneView has its cull() functions, which calls cullStage(), which
calls cullVisitor->inheritCullSettings(*this).  My best guess is that
CameraNode needs to do something similar in order to mask pieces of
CullSettings that it does not want to inherit, but I can't find any
cull functionality in CameraNode like I find in SceneView, so I don't
know where I should be calling inheritCullSettings().

Does this sound right so far or am I barking up the wrong tree?  Any
suggestions where to go from here?
- Terry

Message: 30
Date: Fri, 27 Oct 2006 19:11:58 +0100
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] setLODScale and CameraNode
To: "osg users" <osg-users@openscenegraph.net>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Terry,

It might simply be that it hasn't been wired up yet...  feel free to
browse through the code.

Robert.

On 10/27/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
> setLODScale works fine with SceneView, but I can't get it to work on
> CameraNode.  It appears to have no affect at all.  I tried adding
>
> mycameranode->setInheritanceMask(CullSettings::ALL_VARIABLES -
> CullSettings::LOD_SCALE);
>
> so that it wouldn't inherit the LOD scale from its parent SceneView,
> but that doesn't help.  Anyone know what I'm missing?
> --
> Terry Welsh - mogumbo 'at' gmail.com
> www.reallyslick.com  |  www.mogumbo.com
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